

More importantly, in many games the keyboard shortcuts are just that: keyboard shortcuts. And a great variety of keys can be used to pause a game: Pause, Spacebar, a function key, P, Ctrl+P, etc. The game menu/options/preferences can often be toggled with one of the function keys (e.g. I've checked out the few games I've installed right now (0AD, ES, Mahjong, Mines, OpenTTD) and ES is the only one which uses esc in this capacity esc is typically used to deselect your current selection and seldom has another function.
#Endless sky tutorial how to
Those are three game mechanics that I'm sure could be explained in the tutorial and aren't immersion breaking, like describing how to do something like compare two outfits or ships while on the map, another mechanic/shortcut that isn't explained anywhere.


#Endless sky tutorial manual
The player manual outside of the game is seemingly a concious choice. i had a pull request for a personship once, that, even when i would overcome the failures it had, was very unlikely to be accepted, because it would aim to break immersion to remind the player to make a pause and only would be able to appear after 4 hours of continous playtime(which i wasn't able to code)). Endless Sky, the game as well as the person, MZ, lies focus on not breaking immersion.Someone not capable of finding out about this will almost never ever discover the pure beauty that lies beneath the shallow buisness-fight-simulation. They either read in there that you have to press J, or, if they ignore it, they read that there is the J key for Jumping in the keybindings. This is one of the things the tutorial pop-ups teach them.
