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Endless sky tutorial
Endless sky tutorial




endless sky tutorial
  1. #Endless sky tutorial how to
  2. #Endless sky tutorial manual

More importantly, in many games the keyboard shortcuts are just that: keyboard shortcuts. And a great variety of keys can be used to pause a game: Pause, Spacebar, a function key, P, Ctrl+P, etc. The game menu/options/preferences can often be toggled with one of the function keys (e.g. I've checked out the few games I've installed right now (0AD, ES, Mahjong, Mines, OpenTTD) and ES is the only one which uses esc in this capacity esc is typically used to deselect your current selection and seldom has another function.

#Endless sky tutorial how to

Those are three game mechanics that I'm sure could be explained in the tutorial and aren't immersion breaking, like describing how to do something like compare two outfits or ships while on the map, another mechanic/shortcut that isn't explained anywhere.

  • Explain how checking the spaceport can lead to missions (instead of just implying it through having the James missions continuing through the spaceport).
  • And capturing ships while unarmed leads to pirates noticing you.
  • Explain how being unarmed leads to pirates ignoring you more.
  • Explain the raid system (more freighters and less fire power leads to being attacked).
  • Here are a few things I have written down that could be added into the tutorial Something I've never understood is why people don't reflexively check the controls of a game they've never played before, especially if they don't know what they're doing once they start playing.Īside from not knowing the controls because you don't read and don't look, there are a number of things in game that never get explained, and without help they can be difficult to understand. Perhaps the preferences/controls menu could show up by default for new players? A shiny button in the main menu wouldn't hurt though. the faster this question is thrown at the players, the less time they will waste if they don't want to play such a game. this is one of the main things for me in the game: it doesn't tell you what to do.
  • As far as i see it, a extended tutorial just extends the inevitable “what shall i do now?“.
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    #Endless sky tutorial manual

    The player manual outside of the game is seemingly a concious choice. i had a pull request for a personship once, that, even when i would overcome the failures it had, was very unlikely to be accepted, because it would aim to break immersion to remind the player to make a pause and only would be able to appear after 4 hours of continous playtime(which i wasn't able to code)). Endless Sky, the game as well as the person, MZ, lies focus on not breaking immersion.Someone not capable of finding out about this will almost never ever discover the pure beauty that lies beneath the shallow buisness-fight-simulation. They either read in there that you have to press J, or, if they ignore it, they read that there is the J key for Jumping in the keybindings. This is one of the things the tutorial pop-ups teach them.






    Endless sky tutorial