

It's not easy to get into the mindset of fixing every problem a 3rd party app creates.
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I don't know how you see this picture, but it looks pretty bleak to me.Īnd how much they tolerate it, as it's so embedded in their engineering culture and I imagine "backwards compatibility" is drilled into your face when you start working on Windows at MS. Newly released games are often Windows-only. For newer games, GOG.com will need new builds from the developers-doubtful if we ever get to see those, especially for indie games where developers don't have the resources to go back and port their released games. Windows–era games are gone-Catalina breaks Wine emulation and no announcement has been made for 64bit support by the Wine Team. GOG.com: There's already a 64bit DOSBox port-DOS–era games will eventually be supported. Windows+macOS: Battletech, The Spiral Scouts. Windows Only: Call of Duty WWII, Crash Bandicoot Remastered, Spyro Remastered, Sonic Mania, Planet Alpha, Override-Mech City Brawl. Humble Bundle: I've went through the current and following Humble Bundle Monthly games. And if a company with the resources of Valve doesn't care, I can't see much motivation for the individual developers either. I'd bet it will soon be updated to 64bit, but it just goes to show that macOS is pretty low in the priorities of Valve. Steam: The Steam client is still stuck on 32bits.
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I'd guess this is fairly typical, but anyone using other platforms feel free to add yours. My main 3 purchase locations are Steam, Humble Bundle and GOG.com. I like how the platform moves forward, but I really wish that there were a way of getting desirable security patches and feature improvements in the OS without breaking all of my apps. if you don't want a bunch of your games that you purchased to become unplayable every year (unless you add multi-boot to run the old, compatible OS, or run them in a VM, which usually works poorly.)Īs I have mentioned before, it's a very annoying example of Apple shifting technical debt and maintenance work away from themselves and onto developers, and the overall maintenance burden is greatly increased. To me it seems like Apple is going in the wrong direction - really I want them to add an x32 ABI to save pointer space for apps that don't need more than 4GB! The 32-bit apocalypse kills off a large subset of the Mac's already less-than-stellar game library and on iOS it already broke many apps that I used, many of which will not be updated. Apple's backward compatibility is poor, and particularly bad for games.
